Thursday, May 16, 2013

Doodle God

Doubtless, you've at least heard of Alchemy before: that classic game in which you combine elements to make more elements to recreate the universe. You begin with water, fire, earth, and air, and end with God or an atomic bomb or whatever. It's been copied and expanded time and time again, hinting to a powerful quality it seems to possess: perpetual intrigue.

No matter how many times you try to combine the same elements and fail, the mysteries of the game always beckon you to return. It's a defeating process and, honestly, it's unjust to call anything resembling this formula a game. After the first half hour of mixing elements and mixing elements and coming to standstills and mixing more elements and finally creating that one insignificant object you need in order to feel you accomplished anything at all, your fingers are completely exhausted and your mind more than realizes this is a mathematical tech demo, not a game. But you take a break and picks it up an hour later, or the next day. There's something stupidly exciting about realizing you can combine stone and fire to make metal, and so on. And it never seems to dissipate, even when you've played version after version of the same inane exercise in elementary, combinatorial math.

Doodle God is no different in it's premise: combine, create. But it is memorable for its presentation and its variety. None of the elements are eyesores, and in fact, many of them look pretty darn good. In addition, the interface is stylish, artistic, and convenient.

But what really excites me about this game--and I will consider this one a game--is it's inclusion of a number of different modes, modes that range from the basic create-the-universe formula, to fun, interesting, scenario-based puzzles. It isn't a flawless experience by any means (and actually, the in-game shop glitched and gave me about two million credits for free, for which I'm still somewhat guilty, however accidental the event may have been), but it hesitates only slightly to advance a tried, though inherently unfun, formula in a direction that I think is very near to resembling an attractive, new puzzle game. Just as soon as the elemental combinations start making a little more sense. Sand + Life = Seeds? What even is that?

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