Sunday, March 31, 2013

Nimble Quest

The sole influence for this game is appropriately cited in its tutorial. And the innovations it makes to such an enduring formula are actually pretty brilliant.

Nimble Quest is a fantasy-themed, level-based update to the classic, Snake. You begin the "quest" with a single leader (hero) of your choice, but as you kill more knights and spiders and skeletons, additional characters tag along (almost like a snake or something). Each has a unique attack, from a sword slash to a fireball. Assuming your leader doesn't die (by contacting anything, including the wall), you advance to the next level by slaying a particular number of enemies (the progress of which is indicated by a handy green bar at the top of the screen). Your heroes continue through level upon level, hopefully stringing along more and more heroes as they go and making use of convenient powerups like potions and bombs. But once your leader dies, you must start the quest from the beginning.

Intelligently, the challenging, retro formula remains roughly the same (and in such a natural way), but comes updated with helpful features, like coins, which function more or less like quarters in an arcade machine, allowing for a continue when a leader dies. They can also be used at the beginning of a quest for bonuses and automatic level advancement. Of course, these coins are pretty sparse unless you buy a pack of them in-game with actual money, but that's very suited to the nature of the game. It's not supposed to be easy. And that's great. Nimble Quest is exactly what it should be: simple, old, and new.

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