Friday, April 5, 2013

Frontline Commando: D-Day


What this game lacks in fun, it more than doesn't make up for in any way at all. (The graphics are occasionally nice.) You have encountered a game that has almost no redeeming value, but simultaneously is missing any flaws that make it unplayable. (A commonality on iOS, it seems.) In other words, if you have no soul, this game could be a lot of fun for you.

The game begins with a historical, black and white film intro, and during loading screens supplies a number of strange facts about World War II. So a reasonable assumption, given the game's name and general persona, is that it will take you through a sweeping narrative of the war. Nope. The campaigns in Frontline Commando are a series of boring, methodical, repetitive encounters that resemble a wartime-themed target practice with no story or character besides an awkward lead-in clip of some soldier yelling, "Move out!"or something equally vapid.

Environments are recycled. Weapon selection is limited unless you pay. Missions have the capacity to be varied--there was one mission I shot down planes instead of hiding behind cover as a foot soldier--but they aren't. Commando is a generic, money-suck--a thinned-out-to-the-bald replicate of console shooters, furthering my suspicions that this is a genre that will never work on touch screens. Tapping and sliding are no way to control a gun.

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