Thursday, February 14, 2013

OLO Game

Simplicity is one thing iPhone does best. No buttons, pure screen. I think perhaps all the most impressive and memorable iPhone experiences reflect that.

OLO is a familiar game. It's somewhere between shuffleboard and billiards, or maybe not. In any case, its concept isn't strange: You're given five OLOs (of varying sizes) at the start of the game. You and your opponent take turns flicking these across a two-sided board. You earn one point for each OLO that stops its path on your opponent's side, but only if it stays there. (Cue ricochets.) The game ends when all the OLOs have been played. Aside from stealing and replaying--which result, respectively, from overshooting and rebounding--that's the game.

Naturally though, OLO evolves into a strategic battle of angle and timing, rather than a challenge of who's the better flicker. It's a superb coffee table game, something you can just take out to pass a few minutes while you're sitting with a friend.

I did have some difficulties connecting to random opponents online, but when I did finally connect, the game was seamless, competitive, and enjoyable. Other developers should study games like these: Simple, graphically minimalistic, ad-free experiences are Apple. And they're a finger massage for iPhone users like me.

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